This is an experiment into a new form of roleplay in World of Warcraft, where I play through the game and write my character’s story as I go, inspired by the quests and sights I see as I go along.
Though perhaps I shouldn’t call it “new”…? As this is what I feel open-world roleplaying games should be and what most of them were in the past. Unfortunately, since about the Cataclysm expansion, World of Warcraft’s storytelling hasn’t involved a lot of player choice, instead running your character down certain railroaded storylines where your character’s, well, character has little influence on the direction of the story. (Though, to be fair, World of Warcraft has never really involved a lot of player choice, except the kind where you simply chose not to do certain quests!) As Seryth is a character I’ve been wanting to develop a story for for several years, I decided to try this experiment with him to give me some ideas.
2 thoughts on “The Story of Seryth”